AI Insights · Timothy · July 2024
Top 5 Co-op Games on Unified Platform in Netherlands: Q2 2024
In Q2 2024, the top 5 co-op games in the Netherlands showed varied performance in downloads, revenue, and active users. Here's a detailed look at their metrics.
In the second quarter of 2024, the top 5 co-op games on a unified platform in the Netherlands displayed diverse trends in downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular titles.
Brawl Stars from Supercell saw a peak in revenue at approximately $443K during the final week of April, with a notable dip to $227K by the end of May. Downloads began at around 44K in early April but gradually declined to 22K by the end of June. Weekly active users fluctuated, starting at 819K in early April and ending at roughly 749K in late June.
Squad Busters, also from Supercell, had a strong launch with revenue reaching $120K in the last week of May. Downloads spiked at 207K during the same period, before stabilizing around 22K by the end of June. Weekly active users mirrored this trend, peaking at 179K at the end of May and gradually decreasing to 52K by late June.
Roblox from Roblox Corporation maintained a steady revenue stream, peaking at $160K in early June. Downloads remained relatively stable, fluctuating between 10K and 14K throughout the quarter. Weekly active users showed an upward trend, starting at 1.02M in early April and reaching 1.11M by the end of June.
Whiteout Survival by Century Games Pte. Ltd. experienced consistent revenue, peaking at $115K in mid-May. Downloads varied, beginning at 6K in early April and increasing to 10K by mid-June. Weekly active users also saw growth, starting at 36K in early April and rising to 47K by the end of June.
Township from Playrix showed a stable revenue trend, peaking at $74K in mid-May. Downloads fluctuated, starting at 9K in early April and stabilizing around 5K by the end of June. Weekly active users remained fairly constant, starting at 77K in early April and ending at approximately 72K in late June.
These insights highlight the dynamic nature of the mobile gaming market in the Netherlands. For more detailed analytics, visit Sensor Tower.